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ABOUT

EVERYONE’S GAME

 

Created by TIRF and funded by Heritage Canada, Everyone’s Game is a toolkit and program aimed to help three main audiences create more welcoming and inclusive spaces in sports and recreation across Canada. These three audiences are:

 
 
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CARING ADULTS

You are an individual who care, supports and guides youth (coach, teacher, parent, youth leader)


 

PARTNERS IN PLAY

You are an individual who belongs to a sports organization, club, group or governing body

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EMPOWERED YOUTH

You are a youth (between the ages of 6-24) who is or would like to participate in sports and recreation

 
 

The toolkit is an activity-based resource to help Caring Adults and Partners in Play with the welcoming, on-boarding and engagement of youth from diverse backgrounds into organized sport. Each of the three pillars in the toolkit is meant to help youth reach their full potential by breaking down barriers that might prevent them from participating. The three pillars are:

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PILLAR 1

HEALTHY CHILD & DEVELOPMENT

- MENTAL HEALTH

- MIXED ABILITIES

- SELF-ESTEEM & CONFIDENCE

 
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PILLAR 2

WELCOMING SPACE

- CULTURAL/RELIGIOUS AWARENESS

- LEARNING & TEACHING STYLES

- EFFECTIVE COMMUNICATION

- BULLYING

 
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PILLAR 3

PERSONAL AND PROFESSIONAL DEVELOPMENT

- ADVOCACY

- PROFESSIONAL DEVELOPMENT

- YOUTH LEADERSHIP PROGRAM

To receive a free copy of the toolkit, please sign-up below:

To download the activity sheets from the toolkit, please click on the Activities Tab

As a way to help Empowered Youth gain leadership skills and conquer some of the issues that exist in sport, TIRF also created the Youth Leadership Program. Please click below to find out more information about the program or to register.